cmake_minimum_required(VERSION 2.4 FATAL_ERROR)

project(lua C)

set(LUA_VERSION_MAJOR 5)
set(LUA_VERSION_MINOR 1)
set(LUA_VERSION_PATCH 4)
set(LUA_VERSION "${LUA_VERSION_MAJOR}.${LUA_VERSION_MINOR}.${LUA_VERSION_PATCH}")

set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

set(COMMON_CFLAGS)
set(COMMON_LDFLAGS)
set(LIBS)

if(APPLE)
	set(DEFAULT_POSIX TRUE)
	set(DEFAULT_DLOPEN ON)
	# use this on Mac OS X 10.3-
	option(LUA_USE_MACOSX "Mac OS X 10.3-" OFF)
elseif(UNIX OR CYGWIN)
	set(DEFAULT_POSIX TRUE)
elseif(WIN32)
	set(LUA_WIN TRUE)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_BUILD_AS_DLL")
else()
	set(DEFAULT_ANSI TRUE)
endif()

if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
	set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -Wl,-E -lm")
	set(DEFAULT_DLOPEN ON)
endif()

# For "Mac OS X 10.3-"
if(LUA_USE_MACOSX)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_MACOSX")
	set(LUA_USE_DLOPEN FALSE)
endif(LUA_USE_MACOSX)

option(LUA_USE_DLOPEN "Enable dlopen support." ${DEFAULT_DLOPEN})
mark_as_advanced(LUA_USE_DLOPEN)

option(LUA_ANSI "Disable non-ANSI features." ${DEFAULT_ANSI})
mark_as_advanced(LUA_ANSI)

if(LUA_USE_DLOPEN)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_DLOPEN")
	if(NOT APPLE)
		set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -ldl ")
	endif(NOT APPLE)
endif(LUA_USE_DLOPEN)

if(DEFAULT_POSIX)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_POSIX")
endif(DEFAULT_POSIX)

if(LUA_ANSI)
	set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_ANSI")
endif(LUA_ANSI)

# COMMON_CFLAGS has no effect without this line
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_CFLAGS}")


# Standard flags to use for each build type.
if(CMAKE_COMPILER_IS_GNUCC)
	set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pipe -Wall -Wextra -Wshadow -W -pedantic -std=gnu99")
	set(CMAKE_C_FLAGS_RELEASE        "${CMAKE_C_FLAGS_RELEASE}     -O2")
	set(CMAKE_C_FLAGS_DEBUG          "${CMAKE_C_FLAGS_DEBUG}       -O0 -g")
	set(CMAKE_C_FLAGS_PROFILE        "${CMAKE_C_FLAGS_PROFILE}     -O1 -g")
	set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_WITHDEBINFO} -O2 -g")
endif(CMAKE_COMPILER_IS_GNUCC)


add_subdirectory(src build)

